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Game Scenarios

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Post  Jawz Wed Oct 08, 2008 8:18 pm

Tunnelrat,

Let's continue the discussions for game scenarios over here instead of plugging up the intro thread.

Knucklehead stole the following scenarios from a different site and I stole it from him Wink:

The following was posted on the Guerrilla Recon forum by Andy (AKA "Knucklehead") who "stole" these suggestions from another forum. So I "stole" this from him Laughing :

Set and Capture
There are 10 marked areas. In the game there are two teams. The game timer is set to 10 minutes. During the ten minutes each team’s objective is trying to take over the 10 areas. To take over an area they would put there team color duct tape strip on the ground. If the other team captures an area they put their mark on it. The team with the most areas marked at the end wins.

Gateway
A starting point for the game is decided. One smaller team's objective is to come through one "gateway" then a mission to accomplish and then have to get back through the ending "gateway" to complete your mission. One small team tries to complete the mission and a larger force tries to stop them.

V.I.P (Escort)
There are two teams and one V.I.P. The two teams consist of bodyguards and assassins. For groups with 1-4 people have 1 assassin. With teams consisting of 5-10 people have 2 assassins. With 11-20 people have 3 assassins and so on. The Bodyguards try to protect the president on their trip form point A to point B. The objective is to get the president safely from A to B. The bodyguards and assassins each have 2 hits till death. The president however, has only 1 hit till he dies.

Border Crossing
There is a set border line on the field. Team A tries to cross the border without getting caught. Medics are available (1 per team). If you get caught you have to go into the other teams “jail”. The medic can rescue you from jail. There can be free take backs or no free take backs for the medic and the P.O.W. If the medic is captured you can still play but cannot rescue each other. The ways to win are A- kill off the other team and put them in jail or B- successfully have everyone cross the border without casualties.

Assault
Team A defends a circular base in a particular area. Their job is to defend the base at all costs. The base guarders each have 3 hits on them. The attackers however, only have two hits before death. This skirmish is more useful with 1-2 snipers. To win you must kill off the other team.

Modified CTF
Start the game with team bases on each end of your playing field. Each base has a flag in it, and there is also a flag in the middle of the playing area. All flags are different colors. The first team’s objective is to get all three flags back to their base wins. Use the one shot kills rule, and have a respawn point somewhere not close to any of the bases or middle flag. If someone who has a flag is killed, they must leave the flag where they die, creating new points to find the flag. That way if you kill someone you can get the flag in their base.

This scenario has the potential to last a long time, and would with 5 people on each team. You have to worry about defending, getting a middle flag, and attacking another base all at once .Planning is important in this game. You have to decide how much of your squad to send to get a flag, and how much to defend. It creates some interesting battles.

Bomb Plant
For the bomb plant skirmish there are multiple ways of winning and uses either 4 to 5ten players on each team. The objective for team A is to plant the bomb or kill off the other team. If the bomb detonates (3 minute detonation time) team A wins. If team B kills off team A or defuses the bomb(10 second defuse time) team B wins. There is a three hit kill and if you die you just lay down till the skirmish is over.

The Hostage
For this game the teams consist of two terrorists and up to 5 counter terrorist units. There is also a hostage. The objective of the game is to take out the terrorists without them killing you. Once you kill off the terrorists you must secure the hostages. To secure the hostage you must untie/tag him to free him the securing time is 10 seconds. If the terrorists kill off the counters then the match is over. This type of game usually takes awhile and is great for setting ambushes.


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Post  Sexy Chimp Thu Oct 09, 2008 12:26 am

Congrats....I just stoled it from you!!!! You crazy denist.
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Post  Jawz Thu Oct 09, 2008 1:54 am

Chimp,

You know we need some crazy people in this world to enjoy life, right? Twisted Evil

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Post  Sexy Chimp Thu Oct 09, 2008 3:44 am

That is true, I mean look at me.
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Post  Jawz Thu Oct 09, 2008 10:28 am

Yeah, who let you out of Western State Hospital? *LMAO*

But guys, prepare yourselves at least for OP Enduring Liberty. Since most of you are pretty new at airsoft, this may give you a few new ideas. Of course, you could also try BattleSim's Total War, which is not too shabby, but you're paying much more for your pleasure without having a night game. I've been to TW 6 and 7 when I first started with airsoft and it was a good move because I was introduced to professional players that worked in a professional manner! It was a good experience!

Jawz


Last edited by Jawz on Thu Oct 09, 2008 10:30 am; edited 1 time in total (Reason for editing : Added content.)
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Post  Sexy Chimp Thu Oct 09, 2008 2:11 pm

Are you saying we arent professional? Cuz, I know how to kung-fu your face.
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Post  Jawz Thu Oct 09, 2008 7:18 pm

Sexy Chimp wrote:Are you saying we arent professional? Cuz, I know how to kung-fu your face.
Shocked *OOOH* Let me put on my full-face protection *hahaha*.

Hey, no insult intended! cyclops

Being "professional" implies experience and conduct, and if you look at your team, many have started playing airsoft only since THIS year. Granted that many of you guys have some sort of military background, but it's still not the same (as you can probably attest).

That's why I suggested to expand your knowledge by playing with different groups. It's like cars (or should I say girls? *ROFL*): If you have ridden only one, you don't know how good "good" really is... (Uhm, is that the analogy that you would understand? *mwhahahahaha*).

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